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This created an incentive for me to create many copies of the game installation, each with their modified MPQs and different lists of races. This XP computer lasted for a long time and then I started doing like you describe, adding custom races for my cousins/brothers for years. And in those same directories we had custom maps. So then if I wanted to play Warchasers, for example, I could go to “Maps/dell_maps/Scenario/(4)Warchasers.w3m” to play it, or also “Maps/Scenario/(4)Warchasers.w3m” to play it. These migrated into my new Warcraft III Maps folder on my new XP setup when we fixed everything in 2004-2005. Some of the other family computers had copied folders like “dell_maps” on their desktop or Maps folder, or “test_dell”. We were able to restore some of the maps.
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So, in 2004 we had set me up with a new hard drive. Since then, in 2004, I did not mess around with worthless “map protection” file corruption tools. The only version of the map that continued to exist was protected, even from myself. In the following months, my computer hard drive died.
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This went on for a while, until I created my first favorite big RPG map and I learned how to protect it with a map protector. Soon we had a family fleet of computers where each person could play Warcraft 3. It was too much fun, so each time the family bought a new better computer we kept the old ones. Okay, no offense Alec2cool but i did something similar and here’s how it went for me:Īs a kid, I had a dell Windows XP computer where we had Warcraft 3 as a family.